Imp

Imps are one of the lowest ranking creatures in the devil army. They are the main bulk of the army that is used to attack commoners. They aren't natively found on any terrain or location in Euphrasia as they come from a different plane and the main reason for the appearing in Euphrasia is by being summoned by a more powerful creature - most likely by a different devil.

The Imps are very aggressive creatures. When they have no specific commands they attack anything that isn't a devil in sight, which often can lead to their deaths as there are far stronger creatures roaming the lands of Euphrasia. The Imps only redeeming feature is their ability of "de-buffing" the enemy as the Imps attack carry a curse with them. The creature can make 2 attacks per round with their claws, each one having the potential to apply a curse.

Multiattack: The Imp makes 2 Slash attacks

Devil's Curse: If the Imp manages to land a hit on it's target, the victim is forced to roll a CON saving throw vs DC check of 12. On a successful saving throw the target suffers no effects. On a failed save however the creature suffers one of the following effects dependent on the roll of a d100 dice:

1-25 chest - disadvantage on all DEX saves.

26-50 leg - half movement speed.

51-75 arm - disadvantage on attack rolls.

76-100 head - the effected creature can only take a bonus action or an action per round.

The effect lasts for 1 minute and the target can't suffer the same curse again for the next 24 hours.

Slash: The Imp has a +5 to hit with its claws and does 3(1d8-1) slashing damage